/*
 * ExplosionEffect.h
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#ifndef EXPLOSIONEFFECT_H_
#define EXPLOSIONEFFECT_H_

#include "MapEffect.h"
#include "Bomb.h"

// Efecto básico para las explosiones

class ExplosionEffect: public MapEffect {
private:
    Bomb* origin;

public:
    ExplosionEffect(Bomb* origin);
    // Hace daño igual al poder de la bomba
    void applyTo(MapObject* object);
};

#endif /* EXPLOSIONEFFECT_H_ */
